Rules

Rules version 2026-10-15 · plain-text version · video playlist

The game in one minute

These rules are the same in every edition. Each edition has its own cards and its own way of counting the winner: see Innocent Edition, Pure Edition, Raging Edition and Mounting Edition.

Words used in these rules

WordMeaning
HandThe cards you hold. Keep them hidden unless a card says otherwise.
Draw deckThe face-down pile in the middle. “Draw” always means take its top card.
Discard pileFace-up pile of used and discarded cards.
PlayShow a card from your hand and do what it says.
PickChoose a card from another player’s hand without seeing its face (they hold their cards fanned face-down towards you).
Discard / RemovePut the card on the discard pile.
StealTake the card into your own hand.
CancelStop a card that has just been played. It has no effect.
RedirectChange which player an attack hits.
ReusableGoes back to your hand after use instead of the discard pile.
Special cardA card that acts by itself when drawn or held (Booming Booby, Lovely Cockatoo, Imminent Booby, Rocking Mockingbird).

Setting up

  1. Take the edition’s special cards out of the deck (Booming Boobies in the Innocent Edition, Lovely Cockatoos in the Pure Edition, Imminent Boobies in the Raging Edition).

  2. Shuffle the rest and deal each player:

    PlayersCards each
    26
    35
    44
    53
    62
  3. Shuffle the special cards back into the deck and put it face down in the middle. This is the draw deck.

  4. The player who most recently saw a bird in real life goes first. Play continues clockwise.

Two players: leave the Flaming Galah and the Golden Goose out of the deck.

Mixing editions

You can shuffle two or more editions together into one bigger deck.

Your turn

A turn has two phases.

1. Play cards

Play any number of cards from your hand, one at a time, or none at all.

2. End your turn

Say that you are ending your turn, then draw 1 card. If you have no cards in your hand, draw 2 instead. The player on your left takes the next turn.

Special cards

A special card acts as soon as it is drawn, whether that’s at the end of a turn, from a Golden Goose or from a Holy Dove. Each edition has its own; the edition pages explain them.

End of the game

The game ends immediately when the last card of the draw deck is drawn.

EditionWho wins
InnocentMost Innocent Chicks in hand.
Pure, Raging, Mounting, or mixed editionsMost points: Innocent Chick 1, Perfect Chicks 2, a pair of Ample Great Tits 5, Raging Cockerel −2 (plus Mounting bonuses).

Ties: if two or more players are level, the one holding the most cards wins. If that is level too, they are joint winners.

Bluffing

You may lie about the cards in your hand. Misleading your rivals is part of the fun.


Interrupts & examples →